SIMULATING THE AI RACE
This round of the General AI Challenge follows on from the Solving the AI Race round which focussed on creating a better understanding of AI race dynamics and the scope of the problem. You can find out more about that round, and read the finalists proposals here.
In this new round, we would like participants to focus on simulating how the AI race might unfold. At GoodAI we’ve been using futuristic roadmapping to model AI race scenarios, and we would like to see how different scenarios can be brought to life in dynamic simulation.
The task is to build a multi-agent simulation, which can model various scenarios of the AI race, with different actors represented. The simulation can take various forms: it can be a multi-agent simulation which “runs by itself”, or a game-like simulation where players can take on the roles of the actors in the AI race (this could be singleplayer or multiplayer).
The objective is to create a better picture of AI race dynamics and be able to simulate outcomes based on values, decisions, and actions taken by various stakeholders.
We understand that modeling real-world scenarios is an immense task, therefore the simulations should not have the ambition to accurately predict the future and every possible scenario. Rather participants should feel free to use their “artistic license,” to create a tool to evaluate different possible future scenarios of interactions between actors, and present strategies for achieving a beneficial future for humankind.
Format and examples
The format is up to the participant, but it must be functional and demonstrate the simulation. We encourage creativity in experimenting with formats that are most suitable to represent your idea. It can be a computer simulation, a dynamic visualization, an analog game (eg: board game), a proof of concept or a bare-bones demo, but it must demonstrate the simulation. Some example simulations can be found below to give participants an idea of what we might be looking for:
Shahar Avin’s superintelligence mod for video game Civilization V. It allows users to play the popular video game and introduce AGI into their civilization. Although it does not focus on the AI Race.
Erik Aldana’s Theory of International AI Coordination paper. This was an entry for the previous round of the General AI Challenge which models interplay between two actors. The simulator can be found on page 28 of the paper.
The entries will be judged by a panel of external judges who will be announced after the deadline. They will judge the entries on 4 criteria:
Is it a comprehensive and robust model, covering important aspects?
Does it have the potential to generate new insights?
Is it a novel approach, or is it a novel implementation of an existing model?
Is it transparent both in its modeling and its assumptions?
Launch of the round: 31 January 2019
Submissions deadline: 31 May 2019
Results announced: 18 July 2019
There will be $10,000 of prize money avaliable. The judges will decide how to split it.